Spawns do not appear after install
Hi, community. Really confusing issue. Spawning works just fine in Unity, but when I install the game in my phone - only first spawn appears and that's it. Can't make'em spawn. Help.
View ArticleMaterial keeps unloading
Hi guys. My bullet prefab has a material assigned. After I Test-Play the game its material resets to none. Have to reassign it each time before new Play-test. Any ideas? function Fire() { var...
View ArticleHow to exclude elements from int[]
I'm using Mathf.Min within int[] variable. Is there a way to find minimum, but more than 0? And second question: How to exclude all elements that are "0" from my array (or whatever it's called when...
View ArticleUnity 5 audio play
Unity 5 requires () reference now. Added that, nothing difficult. What happens is SFX overlaps the music playing. No sfx sound heard, but music's pitch bends for 0.5 seconds. (I have 2 objects in a...
View ArticleModify txt file on a server
Hello. Many posts and everything is complicated, so my question is simple: How can I upload a String into my text file on the server? Say, I have my text file on the server containing "Hi, friend!"....
View ArticleReturn consumable purchase false
The question is simple: how do I set consumable to consumed state right after it's purchased to let people purchase another same product. Google has something about it, but I don't understand their...
View Articleimplicit downcast from object to int when using Array
Nobody ever answered that question, though many "answers" were marked as Best Answer. The question is: WHY does that error pop. var enemyName: String[]; function Start() { var myArray = new Array();...
View ArticleMin API level
Why can't I set the level below 16? Moreover On the build it overrides my manifest's level 9. Any fix to this? I don't use latest Android OS, it's lame. ISC was top.
View ArticleFont OnGUI issue
So, hard to explain that. Basic issue is font material. Text appears after a button click. Same happens in each scene. Build only, everything's fine in editor. That's probably gradle build issue? I...
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